DIGITAL TRANSFO Since the health crisis, Bpifrance has injected 100 billion euros into the French economy European Union creates €10 billion fund of funds to finance scale-ups What is the secret weapon for startups to succeed? “Building Europe’s digital sovereignty”: what announcements should we remember? Cédric O wants to create around fifteen European funds to support startups ES with Kati Bremme & Louise FaudeuxMetaverses: from entertainment to a new form of information transmission The floor to.
.. February 15, 2022 Reading time: 4 min Share If you're curious enough to sweden phone number library visit this sort of precursor to the metaverse that is Second Life, you might be surprised to discover a welcome message on a virtual billboard, linked directly to YouTube. Not very immersive, right? By Aurore Géraud, Senior Researcher at L'Atelier, an independent subsidiary of BNP Paribas And yet, the platform is certainly almost 20 years old, but its creators designed it with the opportunities that this type of environment could offer in terms of diversity of communication channels and, therefore, of potential targets: its creators and its users in mind! Because already at the time, we see the birth of virtual gazettes kept by avatar-journalists who report the news of the platform.
Today, the virtual environments that were previously thought to be reserved for video game players have gone from being a unique type of entertainment to real vectors for transmitting information, to real media. The pandemic certainly has something to do with it. With everyone at home, we had to reinvent the way we work, learn and have fun. However, just like Second Life, the tools had already been there for a long time. They were simply waiting for the evolution of users' consumption methods to shine.
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