Gamification
The above components are of course just basic elements. If you look at the needs and roles in your community, you can extend this further in an extensive Gamification model, where you go a step further with rewards and giving points or badges.
2. Critics
Critics are the people who create little themselves, but leave their opinion/reaction everywhere, asked and unasked. They react under blog articles, retweet messages, react via Twitter, rate a contribution.
comment posts
You also want the critic on your community, because his reactions and tweets mean reward for the “creator”. The critic has roughly the same wishes as the creator, namely that he wants to be seen, that people read cambodia phone number list his opinion. In addition, critics want to participate as moderators and thus give their opinion on the community policy. You can keep this critic happy on your site by:
making it easy to share posts on social media;
to give him special rights or reward him if he often speaks his mind.
3. Collectors
Collectors are visitors and participants who like to save or organize information. They collect all the articles they find interesting. Their behavior ensures that order is created in the chaos. In order to meet the collector's needs, it is useful if people within the community:
can use social bookmarks;
can rate/like or favorite a contribution;
can tag/categorize;
can see what a nice collection these members have made (lists that can be ranked)
give an opinion
Within the YEON community, we have not done enough. It is time for a functionality like “review this article” with, for example, a number of stars. Or the possibility to make an article a favorite or even better: the possibility to follow certain authors. This is of course already on our wish list.