Fortnite owes its success to its fundamental principles mentioned above. But if it manages to generate so much enthusiasm, it is also due to a growing market. that of eSports. There is a real expectation from the public.
to grow in importance. On average, video game players spend 7 hours per week playing. An increase of 20% compared to 2018. This is even more true among Millennials (26-35 year olds) who spend nearly 8 hours and 15 minutes playing video games per week. That is also 25% more compared to 2018.
When gamers aren't playing... they're watching. Among honduras mobile database gamers, "nearly 60% of them worldwide engage in this activity every week, and 10% of them spend more than 7 hours on it." But it's mainly GEN Z gamers who are concerned by eSport consumption .
gamers aged 18 to 25 spend nearly 4 hours per week watching video games online, which is 77% more time compared to the time spent watching traditional sports broadcasts ." This is why the consumption of this "new" content is a threat to Netflix (see introduction), which sees part of the audience watching something other than series or films. It's no coincidence that Amazon bought the Twitch platform for $1 billion in 2014 ... A billion dollars, in fact, is what eSports should generate in 2019 . Almost double in 2022 according to Newzoo's estimates (see graph below). In short, a market that is structuring itself both socially (with strong consumer expectations) but also economically through massive investments by different players, notably from GAFAs , with the arrival of Google Stadia and Apple Arcade, streaming video game services.
The place of video games in society continues
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Shishirgano9
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