By Jean-Paul Chevreux and Yves-Marie Poirier, France Télévisions Innovation Department

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shishir.seoexpert1
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By Jean-Paul Chevreux and Yves-Marie Poirier, France Télévisions Innovation Department

Post by shishir.seoexpert1 »

In virtual reality, the constant possibility of off-screen and off-screen, the spatialization of sound and handtracking (being in interaction with the hands without controllers) allow the user to be at the center of the co-creation of the virtual work and at the heart of an experience that will involve him bodily, sensorially and emotionally. This fundamentally changes his role. He becomes a co-constructor of the story: he is at its center. The design of an immersive experience must first think about this position of the user.

The latter thus becomes a spectator/television gambling data china viewer 3.0. How can we put them at the center of a media like television today? How can we involve them, co-construct with them? One possible answer is the proposal of immersive and interactive experiences, developed at France Télévisions within the Innovation department, in the Narrative Research department, whose objective is to explore the storytelling of tomorrow with new technologies.




From November 4 to 6, the 6th edition of VRDays Europe was held , a trade show dedicated to virtual, augmented and mixed reality technologies and all their variations, which are grouped under the term Extended Reality or XR.
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